Customizing GameEntity and GamePlayer Classes
In TypeScript development, directly extending or modifying global classes (such as GameEntity
and GamePlayer
) can introduce potential risks, especially when these global classes are provided by third-party libraries or frameworks. To avoid potential naming conflicts and compatibility issues in the future, it is recommended to extend these classes through inheritance.
Implementation with Inheritance
Extending the GameEntity Class
typescript
// GameEntity.d.ts
declare interface GameEntity extends GameEntity {
// Custom property
customProperty: string;
// Custom method
customMethod(): void;
}
Extending the GamePlayer Class
typescript
// GamePlayer.d.ts
declare interface GamePlayer extends GamePlayer {
// Custom property
customProperty: string;
// Custom method
customMethod(): void;
}
Usage Example
typescript
// Now you can safely access the custom properties and methods
entity.customProperty = "someValue";
entity.customMethod();
Important Notes
- Ensure that custom properties and methods do not conflict with the parent class or other extensions.
- It is recommended to define extensions in a separate module to avoid global pollution.
- Please ensure that the relevant type declarations have been correctly loaded before use.