定义游戏实体关键帧的接口。
Defines the interface for a game entity keyframe.
实体是否可以碰撞。
Whether the entity can collide.
关键帧的持续时间。
The duration of the keyframe.
关键帧的加速方式。
The easing-in method for the keyframe.
关键帧的减速方式。
The easing-out method for the keyframe.
实体是否固定。
Whether the entity is fixed.
实体的摩擦力。
The friction of the entity.
实体是否受重力影响。
Whether the entity is affected by gravity.
实体的交互颜色。
The interaction color of the entity.
实体的质量。
The mass of the entity.
实体的网格模型。
The mesh model of the entity.
实体的网格颜色。
The color of the entity's mesh.
实体的网格发光强度。
The emissive intensity of the entity's mesh.
实体网格是否不可见。
Whether the entity's mesh is invisible.
实体的网格金属度。
The metalness of the entity's mesh.
实体的网格偏移。
The offset of the entity's mesh.
实体的网格朝向。
The orientation of the entity's mesh.
实体的网格缩放。
The scale of the entity's mesh.
实体的网格光泽度。
The shininess of the entity's mesh.
实体的粒子加速度。
The acceleration of the entity's particles.
实体的粒子颜色数组。
The color array of the entity's particles.
实体的粒子阻尼。
The damping of the entity's particles.
实体的粒子生命周期。
The lifetime of the entity's particles.
实体的粒子生命周期的随机范围。
The random spread of the entity's particle lifetime.
实体的粒子数量上限。
The maximum number of particles for the entity.
实体的粒子噪声强度。
The noise intensity of the entity's particles.
实体的粒子噪声频率。
The noise frequency of the entity's particles.
实体的粒子发射速率。
The particle emission rate of the entity.
实体的粒子发射速率的随机范围。
The random spread of the entity's particle emission rate.
实体的粒子大小数组。
The size array of the entity's particles.
实体的粒子大小的随机范围。
The random spread of the entity's particle size.
实体的粒子目标。
The target of the entity's particles.
实体的粒子目标权重。
The target weight of the entity's particles.
实体的粒子初速度。
The initial velocity of the entity's particles.
实体的粒子初速度的随机范围。
The random spread of the entity's particle initial velocity.
实体的位置。
The position of the entity.
实体的恢复系数。
The restitution coefficient of the entity.
实体的速度。
The velocity of the entity.
Zh
定义游戏实体关键帧的接口。
En
Defines the interface for a game entity keyframe.