神岛 API 文档 - ArenaPro版
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    Interface GameEntityKeyframe

    定义游戏实体关键帧的接口

    interface GameEntityKeyframe {
        collides: boolean;
        duration: number;
        easeIn: GameEasing;
        easeOut: GameEasing;
        fixed: boolean;
        friction: number;
        gravity: boolean;
        interactColor: GameRGBColor;
        mass: number;
        mesh: any;
        meshColor: GameRGBAColor;
        meshEmissive: number;
        meshInvisible: boolean;
        meshMetalness: number;
        meshOffset: GameVector3;
        meshOrientation: GameQuaternion;
        meshScale: GameVector3;
        meshShininess: number;
        particleAcceleration: GameVector3;
        particleColor: GameRGBColor[];
        particleDamping: number;
        particleLifetime: number;
        particleLifetimeSpread: number;
        particleLimit: number;
        particleNoise: number;
        particleNoiseFrequency: number;
        particleRate: number;
        particleRateSpread: number;
        particleSize: number[];
        particleSizeSpread: number;
        particleTarget: GameEntity;
        particleTargetWeight: number;
        particleVelocity: GameVector3;
        particleVelocitySpread: GameVector3;
        position: GameVector3;
        restitution: number;
        velocity: GameVector3;
    }
    Index

    Properties

    collides: boolean
    duration: number
    easeIn: GameEasing
    easeOut: GameEasing
    fixed: boolean
    friction: number
    gravity: boolean
    interactColor: GameRGBColor
    mass: number
    mesh: any
    meshColor: GameRGBAColor
    meshEmissive: number
    meshInvisible: boolean
    meshMetalness: number
    meshOffset: GameVector3
    meshOrientation: GameQuaternion
    meshScale: GameVector3
    meshShininess: number
    particleAcceleration: GameVector3
    particleColor: GameRGBColor[]
    particleDamping: number
    particleLifetime: number
    particleLifetimeSpread: number
    particleLimit: number
    particleNoise: number
    particleNoiseFrequency: number
    particleRate: number
    particleRateSpread: number
    particleSize: number[]
    particleSizeSpread: number
    particleTarget: GameEntity
    particleTargetWeight: number
    particleVelocity: GameVector3
    particleVelocitySpread: GameVector3
    position: GameVector3
    restitution: number
    velocity: GameVector3