定义游戏可穿戴物品的规格接口。该接口用于描述游戏中的可穿戴物品的各种属性,以便在游戏环境中准确地呈现这些物品。
Defines the specification interface for game wearables. This interface is used to describe the various attributes of wearable items in the game to accurately render them in the game environment.
身体部位,表示该可穿戴物品所对应的穿戴位置。
The body part to which this wearable corresponds.
颜色,表示该物品在游戏中的显示颜色。
The color of the item as displayed in the game.
发光强度,用于控制物品的自发光效果,使其在特定条件下更加显眼。
The emissive intensity, used to control the self-illumination effect of the item, making it more conspicuous under certain conditions.
网格模型路径,用于指定该物品的3D模型。
The mesh model path, used to specify the 3D model for this item.
金属度,用于控制物品的金属质感,影响光照下的反射和折射效果。
The metalness, used to control the metallic texture of the item, affecting reflection and refraction effects under lighting.
偏移,表示物品相对于默认位置的移动距离,用于精确定位物品在游戏世界中的位置。
The offset, representing the distance the item is moved from its default position, used for precise positioning in the game world.
朝向,表示物品在空间中的旋转状态,用于确保物品正确地面向玩家或指定方向。
The orientation, representing the rotational state of the item in space, used to ensure the item correctly faces the player or a specified direction.
缩放,用于控制物品的大小,允许在不同情境下调整物品的视觉大小。
The scale, used to control the size of the item, allowing for adjustment of its visual size in different contexts.
光泽度,用于控制物品表面的光滑程度,影响光线的反射效果。
The shininess, used to control the smoothness of the item's surface, affecting the reflection of light.
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定义游戏可穿戴物品的规格接口。该接口用于描述游戏中的可穿戴物品的各种属性,以便在游戏环境中准确地呈现这些物品。
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Defines the specification interface for game wearables. This interface is used to describe the various attributes of wearable items in the game to accurately render them in the game environment.