游戏玩家关键帧接口,定义了玩家在游戏中的动画和视觉属性。
Interface for game player keyframes, defining the animation and visual attributes of a player in the game.
相机与目标点的距离。
The distance between the camera and the target point.
相机实体,关联到场景中的具体对象。
The camera entity, associated with a specific object in the scene.
相机垂直视野角,影响投影矩阵的构建。
The camera's vertical field of view, affecting the construction of the projection matrix.
相机冻结轴,限制相机在特定轴上的移动。
The camera's freezed axis, restricting camera movement on specific axes.
相机模式,决定相机的移动和旋转行为。
The camera mode, determining the camera's movement and rotation behavior.
相机位置,相机在世界空间中的坐标。
The camera position, the coordinates of the camera in world space.
相机目标点,相机试图对准的位置。
The camera target point, the position the camera tries to aim at.
相机上方向量,定义相机的向上方向。
The camera's up vector, defining the upward direction of the camera.
玩家模型的颜色,使用RGB格式。
The color of the player model in RGB format.
颜色查找表,用于动态调整颜色。
The color lookup table, used for dynamic color adjustment.
关键帧持续时间,单位为毫秒。
The duration of the keyframe in milliseconds.
加速曲线类型,用于控制动画开始时的速度变化。
The easing type for acceleration, controlling the speed change at the start of the animation.
减速曲线类型,用于控制动画结束时的速度变化。
The easing type for deceleration, controlling the speed change at the end of the animation.
自发光属性,使模型在黑暗中可见。
The emissive property, making the model visible in the dark.
玩家模型是否不可见。
Whether the player model is invisible.
金属度属性,影响材质的反射和高光特性。
The metalness property, affecting the reflection and specular characteristics of the material.
玩家模型的缩放比例。
The scale of the player model.
光泽度属性,影响材质的反光强度。
The shininess property, affecting the reflective intensity of the material.
玩家指示器是否显示。
Whether the player indicator is displayed.
玩家名称是否显示。
Whether the player name is displayed.
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游戏玩家关键帧接口,定义了玩家在游戏中的动画和视觉属性。
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Interface for game player keyframes, defining the animation and visual attributes of a player in the game.