定义游戏世界的关键帧接口,用于描述游戏环境中各种效果和状态的动画变化。
Defines the interface for a game world keyframe, used to describe animated changes in various effects and states in the game environment.
空气摩擦系数,用于控制物体在空气中移动时的阻力。
The air friction coefficient, controlling the resistance for objects moving through the air.
关键帧持续时间,单位为毫秒。
The duration of the keyframe in milliseconds.
加速曲线类型,用于控制关键帧开始时的变化速度。
The easing curve type for acceleration, controlling the rate of change at the start of the keyframe.
减速曲线类型,用于控制关键帧结束时的变化速度。
The easing curve type for deceleration, controlling the rate of change at the end of the keyframe.
雾效颜色,使用RGB格式。
The fog color in RGB format.
雾效高度衰减系数,用于控制雾效随高度减少的速度。
The fog height falloff factor, controlling how quickly the fog diminishes with height.
雾效高度偏移量,用于调整雾效的垂直位置。
The height offset of the fog, used to adjust its vertical position.
雾效起始距离,单位为米。
The starting distance of the fog in meters.
统一雾效密度,用于控制雾效的浓密程度。
The uniform fog density, controlling the thickness of the fog.
重力加速度,用于控制物体下落速度。
The gravitational acceleration, controlling the falling speed of objects.
光照模式,可以是 'natural' (自然) 或 'manual' (手动)。
The lighting mode, can be 'natural' or 'manual'.
月相,用于控制月亮的光照效果。
The lunar phase, used to control the lighting effects of the moon.
最大雾效强度,用于限制雾效的最大可见度。
The maximum fog intensity, limiting the maximum visibility of the fog.
雨色,使用RGBA格式,支持透明度。
The color of the rain in RGBA format, with transparency support.
雨密度,用于控制雨效的浓密程度。
The rain density, controlling the thickness of the rain effect.
雨方向,使用三维向量表示。
The direction of the rain, represented by a 3D vector.
雨干扰程度,用于控制雨滴的随机偏移。
The rain interference level, controlling the random offset of raindrops.
大雨滴大小,单位为米。
The size of large raindrops in meters.
小雨滴大小,单位为米。
The size of small raindrops in meters.
雨速,单位为米/秒。
The speed of the rain in meters per second.
后方天空光照颜色。
The sky light color from the back.
底部天空光照颜色。
The sky light color from the bottom.
前方天空光照颜色。
The sky light color from the front.
左侧天空光照颜色。
The sky light color from the left.
右侧天空光照颜色。
The sky light color from the right.
顶部天空光照颜色。
The sky light color from the top.
雪色,使用RGBA格式,支持透明度。
The color of the snow in RGBA format, with transparency support.
雪密度,用于控制雪效的浓密程度。
The snow density, controlling the thickness of the snow effect.
雪片下落速度,单位为米/秒。
The falling speed of snowflakes in meters per second.
大雪片大小,单位为米。
The size of large snowflakes in meters.
小雪片大小,单位为米。
The size of small snowflakes in meters.
雪片旋转速度,用于控制雪片的旋转动画。
The spin speed of snowflakes, controlling their rotation animation.
雪纹理,使用字符串表示雪片的纹理资源。
The snow texture, represented by a string for the snowflake texture resource.
太阳方向,使用三维向量表示。
The direction of the sun, represented by a 3D vector.
太阳频率,用于控制太阳光照的变化速度。
The sun frequency, controlling the speed of change in sunlight.
太阳光照颜色,使用RGB格式。
The color of the sunlight in RGB format.
太阳相位,用于控制太阳的位置和光照。
The sun phase, used to control the position and lighting of the sun.
Zh
定义游戏世界的关键帧接口,用于描述游戏环境中各种效果和状态的动画变化。
En
Defines the interface for a game world keyframe, used to describe animated changes in various effects and states in the game environment.