当某个实体被创建或销毁时触发的事件。
Event triggered when an entity is created or destroyed.
由 GameWorld.onPlayerJoin, GameWorld.onPlayerLeave, GameWorld.onEntityCreate, GameWorld.onEntityDestroy 和 GameEntity.onDestroy 触发。
Triggered by GameWorld.onPlayerJoin, GameWorld.onPlayerLeave, GameWorld.onEntityCreate, GameWorld.onEntityDestroy and GameEntity.onDestroy.
被创建或销毁的实体。
The entity that was created or destroyed.
事件发生的时间。
The time when the event occurred.
Zh
当某个实体被创建或销毁时触发的事件。
En
Event triggered when an entity is created or destroyed.
Zh
由 GameWorld.onPlayerJoin, GameWorld.onPlayerLeave, GameWorld.onEntityCreate, GameWorld.onEntityDestroy 和 GameEntity.onDestroy 触发。
En
Triggered by GameWorld.onPlayerJoin, GameWorld.onPlayerLeave, GameWorld.onEntityCreate, GameWorld.onEntityDestroy and GameEntity.onDestroy.