表示一个三维游戏区域的边界。
Represents the boundaries of a three-dimensional game area.
构造一个新的三维游戏区域边界对象。
Constructs a new three-dimensional game area boundary object.
区域的低处顶点。xyz最小的值。
The lower vertex of the area. xyz minimum values.
区域的高处顶点。xyz最大的值。
The upper vertex of the area. xyz maximum values.
区域的高处顶点。
The upper vertex of the area.
区域的低处顶点。
The lower vertex of the area.
检查当前边界是否包含给定点。
Checks if the current boundary contains the given point.
要检查的点。
The point to check.
如果当前边界包含该点,则返回true;否则返回false。
Returns true if the bounds contain the point, otherwise false.
检查当前边界是否完全包含另一个边界。
Checks if the current boundary completely contains another boundary.
要检查的边界对象。
The bounds object to check.
如果当前边界完全包含另一个边界,则返回true;否则返回false。
Returns true if this bounds completely contains the other bounds, otherwise false.
复制另一个边界对象的属性到当前边界对象。
Copies the properties of another bounds object to this one.
要复制的边界对象。
The bounds object to copy from.
当前的三维游戏区域边界对象。
This GameBounds3 object.
计算当前边界与另一个边界的交集。
Calculates the intersection of the current boundary with another boundary.
另一个边界对象。
The other bounds object.
交集边界对象。
The intersection bounds object.
检查当前边界是否与另一个边界相交。
Checks if the current boundary intersects with another boundary.
如果当前边界与另一个边界相交,则返回true;否则返回false。
Returns true if this bounds intersects with the other bounds, otherwise false.
设置当前边界的低处和高处顶点坐标。
Sets the coordinates of the lower and upper vertices of the current boundary.
低处顶点的x坐标。
The x coordinate of the lower vertex.
低处顶点的y坐标。
The y coordinate of the lower vertex.
低处顶点的z坐标。
The z coordinate of the lower vertex.
高处顶点的x坐标。
The x coordinate of the upper vertex.
高处顶点的y坐标。
The y coordinate of the upper vertex.
高处顶点的z坐标。
The z coordinate of the upper vertex.
The current GameBounds3 object.
返回当前边界对象的字符串表示。
Returns a string representation of this bounds object.
当前边界对象的字符串表示。
A string representation of this bounds object.
Static
根据多个点创建一个三维游戏区域边界对象。
Creates a three-dimensional game area boundary object based on multiple points.
用于定义边界的点数组。
An array of points used to define the bounds.
一个新的三维游戏区域边界对象。
A new GameBounds3 object.
Zh
表示一个三维游戏区域的边界。
En
Represents the boundaries of a three-dimensional game area.