每个游戏帧由 GameWorld.onTick 触发的事件。
Event triggered by GameWorld.onTick for each game frame.
帧之间的时间间隔(毫秒)。
The time interval between frames (in milliseconds).
上一次处理的帧数。
The frame number of the previous processing.
是否由于脚本延迟而跳过了任何帧。
Whether any frames were skipped due to script delay.
事件触发的帧数。
The frame number when the event was triggered.
Zh
每个游戏帧由 GameWorld.onTick 触发的事件。
En
Event triggered by GameWorld.onTick for each game frame.